Leszek Lisowski: Gamedev Production and Design Workbook, Kartoniert / Broschiert
Gamedev Production and Design Workbook
- Practical Companion for Producers, Designers & Leads
- Publisher:
- Leszek Lisowski, 01/2026
- Binding:
- Kartoniert / Broschiert
- Language:
- Englisch
- ISBN-13:
- 9788397628137
- Item number:
- 12606047
- Volume:
- 242 Pages
- Weight:
- 426 g
- Format:
- 254 x 178 mm
- Thickness:
- 13 mm
- Release date:
- 26.1.2026
- Note
-
Caution: Product is not in German language
Blurb
Stop the Chaos. Focus on Shipping. Your Practical Companion for Game Production. Most game projects don't fail because of a lack of talent - they fail because they drown in scope creep, messy communication, and a loss of vision. Digital tools like Jira or Notion are great for tracking, but they often fail to help you think and strategize. The Gamedev Production and Design Workbook is a physical "clarity tool" I designed for developers who are tired of firefighting and want to start shipping. Built on 20 Years of Gamedev Scars I am Leszek Lisowski, and I have spent two decades in the trenches of game development. This workbook isn't a theoretical textbook. It's a condensed collection of frameworks that I personally use when things get messy. I created it to be your silent partner for meetings, brainstorming sessions, and long nights of production planning. The "Left-Right" Productivity System I developed this workbook with a specific workflow in mind: The Left Page: A proven framework, checklist, or template (from Game Pillars to Risk Assessment). The Right Page: Your dedicated workspace for notes, sketches, and project-specific decisions. I wanted to eliminate the need for searching through loose scraps of paper or getting distracted by endless browser tabs.