Entertainment Computing - ICEC 2025 IFIP TC 14 Workshops, Kartoniert / Broschiert
Entertainment Computing - ICEC 2025 IFIP TC 14 Workshops
- Tokyo, Japan, August 27-30, 2025, Proceedings
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- Ryosuke Yamanishi, Andréia Formico, Yuta Sugiura, Kohei Matsumura
- Verlag:
- Springer, 08/2025
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783032025333
- Artikelnummer:
- 12358340
- Umfang:
- 144 Seiten
- Gewicht:
- 230 g
- Maße:
- 235 x 155 mm
- Stärke:
- 9 mm
- Erscheinungstermin:
- 22.8.2025
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Klappentext
.- Workshops.
.- Integrating and Assessing Games for Health Deployments in Healthcare Settings via Implementation Science Frameworks.
.- Design Expertise in Entertainment Computing Practices.
.- Exploring Gender Bias in LLM-Generated Hero and Heroine Narratives.
.- Accessibility and Empowerment Research Summit.
.- Beyond Scripts: Designing and Evaluating GenAI-Based NPCs in Video Games.
.- AERS2025: Accessibility and Empowerment Research Summit.
.- Enhancing Biofeedback Interventions for Depression and Anxiety through Entertainment Computing: A Systematic Review.
.- Chatbots in Children's Collaborative Making: Exploring Challenges and Implications for Interaction Design.
.- Exploring Psychologist Applied Biomarkers in Bipolar Disorder: A Systematic Framework.
.- Exploring How Generative AI Painting Systems Can Enhance Social Connectedness between Young Adults and Parents Living Apart.
.- Designing In-Built Mini-Games for Chatbots: Opportunity to Improve User Engagement in Customer Service and Education.
.- The Ethical Reconstruction of Generative AI: Social Value, Governance Challenges, and Pathways to Digital Empowerment.
.- Haptic Zoo: A Symphony of Multi-sensory Design to Bridge the Gap in Parent-Child Interaction for Visually Impaired Parents.
