Engineering Interactive Computer Systems. EICS 2024 International Workshops, Kartoniert / Broschiert
Engineering Interactive Computer Systems. EICS 2024 International Workshops
- Cagliari, Sardinia, Italy, June 24-28, 2024, Revised Selected Papers
(soweit verfügbar beim Lieferanten)
- Herausgeber:
- Luciana Zaina, José Creissac Campos, Davide Spano, Kris Luyten, Philippe Palanque, Gerrit van der Veer, Achim Ebert, Shah Rukh Humayoun, Vera Memmesheimer
- Verlag:
- Springer, 05/2025
- Einband:
- Kartoniert / Broschiert
- Sprache:
- Englisch
- ISBN-13:
- 9783031917592
- Artikelnummer:
- 12309326
- Umfang:
- 300 Seiten
- Gewicht:
- 458 g
- Maße:
- 235 x 155 mm
- Stärke:
- 17 mm
- Erscheinungstermin:
- 30.5.2025
- Hinweis
-
Achtung: Artikel ist nicht in deutscher Sprache!
Klappentext
Engineering Interactive Systems Embedding AI Technologies (EISEAIT 2024 Workshop).- Synthesizing 2D vs. 3D Gestures.- Assessing Large Language Models Adoption in Need Finding: an Exploratory Study.- Adding a Non-Dependable AI Component to Increase Dependability of an Interactive Application.- Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities.- AI-Spectra: A Visual Dashboard for Model Multiplicity to Enhance Informed and Transparent Decision-Making.- Inclusive AI-driven Music Chatbots for Older Adults.- Physician in the Loop Design of Interactive Agents.- NexOz - A Wizard of Oz Approach to Facilitate the Integration of AI in Interactive Systems.- Empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot.- On the Role of Generative AI in Explaining Model Checking Counterexamples.- Challenges in Integrating Conversational AI and GUI based Applications.- Experience 2.0 and Beyond -- Engineering Cross Devices and Multiple Realities (EXDMR 2024).- A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing.- Towards Realizing Collaborative Systems to Enable Telework in Part Manufacturing.- Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences.- Mixed Reality-Based Assistive Technology for Enhanced Hand Function in Age-Related Conditions.- Experience 2.0: Mixed Realities and Beyond.- Examining Semantic Coupling in Augmented Reality.- A Cross-Device Interaction with the Smartphone and HMD for Vocabulary Learning.